A partial history of VARN #41, the CRON, Terra, and the continents of Axioth. This history covers only the events that are relevant to the World of Might and Magic. It does not contain less important histories. Such information can be found in the instruction manuals of the various games.
I’ve divided the history into three eras. The first era contains a history of Might and Magic I and I; this era spans from the years 1 to 1000. The second era contains the rest of the Might and Magic series; this era began in the year 1 and consists of Might and Magic III-VIII; year 1 in the Second Era would be equivalent to year 1001 in the First Era. The Chedian Era is in the same time as the Second Era, but the separate continent kept its own time.
THE FIRST ERA
YEAR 850 (I) – Sheltem escapes from the
captivity of the ancients and arrives at VARN #41. Through trickery he manages to overthrow impression
King Alamar and rules VARN as a fraudulent Alamar. Corak follows him there and in his search for
Sheltem his spends time exploring and documenting the VARN.
YEAR 899 (I) – Warriors of Might and Magic
discover the King Alamar is actually Sheltem.
Sheltem is banished and labeled “Imposter XX21A7-3”. The true King Alamar is restored to
power. The party that freed Alamar is
allowed to enter the Gates to Another World.
Corak learns of Sheltem’s banishment and continues to follow him.
YEAR 900-910 (II) – Sheltem escapes to CRON, and goes
into hiding. CRON goes out of alignment
(of course). The party of adventurers
that passed through the Gates to Another World discovers his hiding place, banishes
him again, and realigns CRON. Corak
learns of the adventurers’ banishment of Sheltem, angry that the adventurers
did not capture Sheltem he continues his pursuit of Sheltem.
THE SECOND ERA
YEAR 490-497 (III) – Sheltem escapes to Terra, one of
the first planets populated by a VARN. Corak
follows. Sheltem takes the role as the
overseer of Terra. Corak explores the
YEAR 500-510 (III) – A party of adventurers discover
that Sheltem has a diabolical plan to rule Terra. They go in search of him. Managing to find Sheltem, Sheltem flees
again. Corak arrives shortly after
Sheltem’s departure and once again is forced to follow him to another world.
YEAR 520-590 (IV, V) – Sheltem crash lands on the dark
side of a World Known as Xeen. He
manages to bring union to this chaotic land, and rules under the name Alamar. Corak crash lands on the World as well.
YEAR 600 (IV) – A puppet of Sheltem’s the undead
Lord Xeen takes control of the Cloudy side of Xeen.
YEAR 610-620 (IV) – A Party of adventurers explore
the
YEAR 620-630 (850*) (V) – The Party of adventurers enters
the Sixth Mirror and travels to the dark side of Xeen. They discover that Alamar is in fact
Sheltem. Corak finds Sheltem as well and
sacrifices himself to defeat Sheltem once and for all.
*It was the
year 850 in the timeline that the dark side kept.
YEAR 1140-1145 (Heroes II): - Lord Ironfist dies leaving to
sons to battle for the succession of Enroth.
Through clever “persuasion” Archibald Ironfist takes the throne. Roland knowing that his brother has dark
intentions starts a rebellion to retake the throne. Roland succeeds and casts Archibald in stone
as a traitor.
YEAR 1150 (VI) – Devils arrive in the
YEAR 1152 (VI) – King Roland Ironfist takes an
army to investigate the arrival the devils.
Discovering the source of the devils his army goes to battle. Roland is not seen again.
YEAR 1162-1168 (VI) – A party of adventurers find
themselves in the midst of battle. Narrowly
escaping with their lives a seer known as Falagar takes them into
apprenticeship and trains them. After
three years of training he sets them out on their own. In an abandoned goblin camp they discover
evidence of terrible conspiracy involving a new religious cult and the
devils. Knowing their destiny they
follow the evidence in search for Roland.
After a few years of battling and searching for evidence in the
In the
meantime the recently freed Archibald escaped to the newly discovered Erathia
where he takes control of a mere army of goblins.
YEAR 1168 (Heroes III) – Catherine Ironfist learning from
the Heroes of Enroth that Roland may be in a land called Erathia sends an army
there to establish a colony and once the colony was built traveled there
herself. She discovers that the land is
crawling with the same devils that had established a base in Enroth.
YEAR 1168-1170 (VII) – While Catherine’s armies are able
to hold back the devils she knows she needs a more skilled party of adventurers
to find Roland. Being that the heroes of
Enroth had retired she put together a scavenger hunt to find champions worthy
of her task. A small party of
adventurers wins the contest thinking that they have merely won a worthless
castle, but soon discover that they are to be Catherine’s champions. Willing to do this task, they discover the
source of the devils, a race actually known as Kreegan, and free Roland from
his prison. Catherine and Roland return
home. The champions of Erathia continue
their journeys.
YEAR 1172-1176 (VIII) – On the continent of Jadame a
small town called Ravenshore is destroyed after a mysterious wanderer passes
through. A large crystalline structure
is present after the destruction. The
Ironfists take interested and arrive at Ravenshore to offer any help that they
may. A single adventurer hired by some
traveling merchants also takes note of the events, and gathers together a party
to take on the ancient prophecies.
Through much journeying they manage to enter the crystalline structure
in Ravenshore, and discover a being known as the Destroyer. They manage to outwit the Destroyer and
Jadame is left in peace.
THE CHEDIAN HISTORY
AFTER CATACLYSM
521-522 AC (IX) – An army attacks the