A HISTORY OF THE WORLDS OF MIGHT AND MAGIC

 

A partial history of VARN #41, the CRON, Terra, and the continents of Axioth.  This history covers only the events that are relevant to the World of Might and Magic.  It does not contain less important histories.  Such information can be found in the instruction manuals of the various games. 

 

I’ve divided the history into three eras.  The first era contains a history of Might and Magic I and I; this era spans from the years 1 to 1000.  The second era contains the rest of the Might and Magic series; this era began in the year 1 and consists of Might and Magic III-VIII; year 1 in the Second Era would be equivalent to year 1001 in the First Era.  The Chedian Era is in the same time as the Second Era, but the separate continent kept its own time.

 

THE FIRST ERA

 

YEAR 850 (I) – Sheltem escapes from the captivity of the ancients and arrives at VARN #41.  Through trickery he manages to overthrow impression King Alamar and rules VARN as a fraudulent Alamar.  Corak follows him there and in his search for Sheltem his spends time exploring and documenting the VARN.

 

YEAR 899 (I) – Warriors of Might and Magic discover the King Alamar is actually Sheltem.  Sheltem is banished and labeled “Imposter XX21A7-3”.  The true King Alamar is restored to power.  The party that freed Alamar is allowed to enter the Gates to Another World.  Corak learns of Sheltem’s banishment and continues to follow him.

 

YEAR 900-910 (II) – Sheltem escapes to CRON, and goes into hiding.  CRON goes out of alignment (of course).  The party of adventurers that passed through the Gates to Another World discovers his hiding place, banishes him again, and realigns CRON.  Corak learns of the adventurers’ banishment of Sheltem, angry that the adventurers did not capture Sheltem he continues his pursuit of Sheltem.

 

THE SECOND ERA

 

YEAR 490-497 (III) – Sheltem escapes to Terra, one of the first planets populated by a VARN.  Corak follows.  Sheltem takes the role as the overseer of Terra.  Corak explores the land of Terra in search of Sheltem making notes of the land as he goes along.

 

YEAR 500-510 (III) – A party of adventurers discover that Sheltem has a diabolical plan to rule Terra.  They go in search of him.  Managing to find Sheltem, Sheltem flees again.  Corak arrives shortly after Sheltem’s departure and once again is forced to follow him to another world.

 

YEAR 520-590 (IV, V) – Sheltem crash lands on the dark side of a World Known as Xeen.  He manages to bring union to this chaotic land, and rules under the name Alamar.  Corak crash lands on the World as well.

 

YEAR 600 (IV) – A puppet of Sheltem’s the undead Lord Xeen takes control of the Cloudy side of Xeen.

 

YEAR 610-620 (IV) – A Party of adventurers explore the land of Xeen and remove the self-proclaimed lord Xeen from power.  They discover in his possession the Sixth Mirror which allows them to travel to the dark side of Xeen.

 

YEAR 620-630 (850*) (V) – The Party of adventurers enters the Sixth Mirror and travels to the dark side of Xeen.  They discover that Alamar is in fact Sheltem.  Corak finds Sheltem as well and sacrifices himself to defeat Sheltem once and for all.

*It was the year 850 in the timeline that the dark side kept.

 

YEAR 1140-1145 (Heroes II): - Lord Ironfist dies leaving to sons to battle for the succession of Enroth.  Through clever “persuasion” Archibald Ironfist takes the throne.  Roland knowing that his brother has dark intentions starts a rebellion to retake the throne.  Roland succeeds and casts Archibald in stone as a traitor.

 

YEAR 1150 (VI) – Devils arrive in the land of Enroth.

 

YEAR 1152 (VI) – King Roland Ironfist takes an army to investigate the arrival the devils.  Discovering the source of the devils his army goes to battle.  Roland is not seen again.

 

YEAR 1162-1168 (VI) – A party of adventurers find themselves in the midst of battle.  Narrowly escaping with their lives a seer known as Falagar takes them into apprenticeship and trains them.  After three years of training he sets them out on their own.  In an abandoned goblin camp they discover evidence of terrible conspiracy involving a new religious cult and the devils.  Knowing their destiny they follow the evidence in search for Roland.  After a few years of battling and searching for evidence in the land of Enroth, they discover the source of the devils and defeat them; however they do not manage to find Roland, and they were force to free Archibald from his stone prison to defeat the devils.  Heralded as heroes in Enroth, they retire, always feeling that they were failures, as Archibald was free and Roland still missing.

 

In the meantime the recently freed Archibald escaped to the newly discovered Erathia where he takes control of a mere army of goblins.

 

YEAR 1168 (Heroes III) – Catherine Ironfist learning from the Heroes of Enroth that Roland may be in a land called Erathia sends an army there to establish a colony and once the colony was built traveled there herself.  She discovers that the land is crawling with the same devils that had established a base in Enroth.

 

YEAR 1168-1170 (VII) – While Catherine’s armies are able to hold back the devils she knows she needs a more skilled party of adventurers to find Roland.  Being that the heroes of Enroth had retired she put together a scavenger hunt to find champions worthy of her task.  A small party of adventurers wins the contest thinking that they have merely won a worthless castle, but soon discover that they are to be Catherine’s champions.  Willing to do this task, they discover the source of the devils, a race actually known as Kreegan, and free Roland from his prison.  Catherine and Roland return home.  The champions of Erathia continue their journeys.

 

YEAR 1172-1176 (VIII) – On the continent of Jadame a small town called Ravenshore is destroyed after a mysterious wanderer passes through.  A large crystalline structure is present after the destruction.  The Ironfists take interested and arrive at Ravenshore to offer any help that they may.  A single adventurer hired by some traveling merchants also takes note of the events, and gathers together a party to take on the ancient prophecies.  Through much journeying they manage to enter the crystalline structure in Ravenshore, and discover a being known as the Destroyer.  They manage to outwit the Destroyer and Jadame is left in peace.

 

THE CHEDIAN HISTORY AFTER CATACLYSM

 

521-522 AC (IX) – An army attacks the land of Chedian.  With the help of a party of adventurers the army is pushed back.